Update 0.3.372 - Small patch before campaign


In the near future I'll be busy designing and implementing some sort of campaign progression which would link together individual maps. I have several ideas on doing this but it's going to take a bit of experimentation so this update (and possibly one or two more) shall be much smaller in scope.

Although I have a vision how the campaign should be built please feel free to recommend some ideas or even mention other building games which you think have great story or campaign gameplay that could serve as inspiration for Green Again.

Here's the current changelog:

  • At least two water deposits are guaranteed to spawn near the starting location on any map
  • Screen edge scrolling (can be toggled in settings)
  • Some upgrade costs have been reduced
  • Higher priority buildings (houses, farms, bridges, outposts, wells) can be placed over decorations, replacing them
  • Fields can be planted over decorations
  • Decorations can't be placed on planted fields
  • Decoration plants can be placed on each other (replacing the previous one)
  • Order of text in the inspector is more consistent, bug infestation is also shown when a tile is selected

Files

Green Again demo (Windows) 131 MB
Version 0.3.372-1178 Jul 30, 2023

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